11 years of L&D



First published on 17. July 2015
Author in the Evalea Blog: Hannes

Gamification in the Classroom and Business

Gamification in training
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Gamification uses game elements such as points, leaderboards and narrative structures to promote learning processes in the classroom and in companies. However, a study shows that gamification does not always lead to better results: it can even reduce motivation and satisfaction if used incorrectly. In companies, gamification offers advantages, especially for monotonous tasks, such as increased motivation and personalized learning content. Still, there are challenges such as the attrition effect and the risk that focusing on rewards will affect long-term motivation. Successful gamification requires a tailor-made and well-thought-out implementation.
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